Launch note: two hotfixes already shipped (1.0.0.1, 1.0.0.2) fixing crashes and a world-settings bug. If your world edit button doesn't respond, subscribing to anything in Adventure Sharing is the official temporary workaround.

What's new in 1.0

  1. ●
    Cinder's Cradle — new endgame biome

    Past Veilwater Basin: a lava wasteland below and floating islands above, with new guardians and the last secrets of Embervale.

  2. ●
    Complete world map

    All of Embervale is open — plus two new Hollow Halls (Albaneve Summits and Veilwater Basin) and expanded areas in Springlands, Blackmire and Kindlewastes.

  3. ●
    Story conclusion

    The current storyline gets its ending — with full voice acting in English, Chinese and German.

  4. ●
    Sparkworks logic system

    A new wiring/logic system for builds: connect inputs like levers to outputs like doors and traps — adventure-building tools for shared worlds.

  5. ●
    Performance + QoL overhaul

    Combat changes (mage rework), rendering improvements, and a long list of quality-of-life fixes.

Platforms & price

PlatformStatus
PC (Steam)1.0 live — $39.99, 10% launch discount for the first 14 days
PlayStation 5Console debut — same 1.0 content, same discount
Xbox Series X|SConfirmed for Spring 2027

Returning player checklist

  1. 1
    Characters migrate automatically

    Early Access saves carry into 1.0 — a rare migration crash on corrupted saves is being fixed.

  2. 2
    Relearn the combat changes

    Mages especially got reworked — check the skill tree, several skills were rebalanced or renamed.

  3. 3
    Head north for the new content

    Cinder's Cradle sits beyond Veilwater Basin — it's tuned for endgame gear, not a starter zone.