One complete ship-survival mission — runs locally, no account needed. Pick a mission length, then a difficulty.

Playing: CORRIDORS: Last Signal

Pick your run

OptionChoice
Mission lengthQuick Watch — a short rescue run, roughly 8–12 minutes, partial SOS already sent · Full Watch — the extended survival procedure with a longer approach
DifficultyEasy — learn the ship, slower star, few emergencies · Normal — ship damage plus forecast hazards · Hard — weakened shields, faster threats · Extreme — overlapping failures and brutal countdowns

Quick and Full use the same six Time Dice and the same rules — every die you spend advances one impulse.

How it plays

Each of your six Time Dice gives you one limited action per turn. Spend dice on ship systems, repairs and incoming hazards — a choice that saves one system leaves another exposed.

Route power

Move scarce power across the ship's installed systems — life support, repairs and the rescue signal all compete for it.

Direct repair drones

Send drones to handle damage while you decide what genuinely can't wait.

Build the signal

Assemble the distress signal before the star gets too close — that's the win condition, and there are several ways to fail instead.

Good to know

Free demo

This is one complete mission — a small playable slice of the larger CORRIDORS universe, a sci-fi roleplaying setting by Emerson Star. Not the full future computer RPG, and not the tabletop rulebook.

Multiple endings

How the mission ends depends on what you kept alive — and what you let fail.

Offline-friendly

The mission runs entirely locally once loaded — no account, and it works even without an internet connection.