ⓘ

Codes status (checked Oct 26, 2026): The Slop Company has not released any Build and Conquer codes — the official game page lists none and no code box is confirmed in the beta. Codes floating around for "Build a Country" or similar names belong to different games and won't work. First codes would appear on the official Roblox page; a Halloween event runs November 1-8 and is the most likely occasion.

Founding your nation: the first 5 minutes

You start with $2,500 on a marked plot. Spend it in this order and your economy runs itself inside minutes.

  1. 1
    Name your country and claim the plot

    Your allocated land is marked by a cyan border ("Plot X of 8"). The $2,500 starting fund has to cover roads, housing and your first shop.

  2. 2
    Lay a road first

    Every building needs to sit within about 4 studs of a road to activate. Plan one main street before placing anything else.

  3. 3
    Place the free utilities

    Your first water tower and first wind turbine cost nothing — put them by the road. Water and power only reach buildings through direct connection, and energy lines can't pass through water buildings, so keep the networks separate.

  4. 4
    Add houses, then a shop

    Houses bring residents; shops pay them. Once people move in, money pays out automatically every 30 seconds.

  5. 5
    Claim the other freebies

    Your first barracks and first research office are also free — place them early so military and tech unlock without eating your budget.

The building families

Housing

Grows your population — workers for your economy and recruits for your army both come from residents.

Roads

The activation requirement for nearly everything. Leave space for future connections when laying routes.

Shops & farms

Your income and food production. Shops pay out per cycle once staffed.

Factories

Industrial output that feeds the economy and materials like steel for heavier construction.

Power & water

Turbines and towers keep buildings running — an unpowered building sits dead on the map.

Military & research

Barracks raise troops; the research office unlocks upgrades. This is the "conquer" half — expansion onto rivals' plots.

Mistakes that stall a new nation

  1. ●
    Building before utilities

    A house or shop placed without road, power and water simply never turns on — it's wasted cash until you connect it.

  2. ●
    Spending the $2,500 at once

    The opening budget is tight. Roads → free utilities → homes → shop, in that order.

  3. ●
    Mixing the water and power networks

    Energy can't route through water infrastructure; run them as separate grids from the start.

  4. ●
    Skipping research

    The free research office is easy to ignore early — but unlocks gate the stronger buildings and units.

Income check: if money isn't arriving every 30 seconds, a building somewhere is unpowered, unwatered or unstaffed — the game won't tell you which one, so check connections road by road.

FAQ

Are there any Build and Conquer codes?

None released as of late October 2026 — the beta has no confirmed code redemption at all. Watch the official Roblox game page around the November 1-8 Halloween event.

Why won't my buildings activate?

They need three connections: within ~4 studs of a road, plus linked power and water. Missing any one of them leaves the building dead.

How do I make money faster?

More residents plus more shops. Population drives everything, so expand housing along existing roads before building outwards.

Is it the same as Empire City: Build and Conquer?

No — that's a separate mobile app. This is the Roblox experience by The Slop Company, with ~6 million visits since its beta launch.

Play Build and Conquer on Roblox →