Build and Conquer
Free military city-builder on Roblox by The Slop Company (currently in beta). Found a nation on an empty plot, wire up roads, power and water, grow an economy — then build an army and take other players' territory.
Codes status (checked Oct 26, 2026): The Slop Company has not released any Build and Conquer codes — the official game page lists none and no code box is confirmed in the beta. Codes floating around for "Build a Country" or similar names belong to different games and won't work. First codes would appear on the official Roblox page; a Halloween event runs November 1-8 and is the most likely occasion.
Founding your nation: the first 5 minutes
You start with $2,500 on a marked plot. Spend it in this order and your economy runs itself inside minutes.
- 1Name your country and claim the plot
Your allocated land is marked by a cyan border ("Plot X of 8"). The $2,500 starting fund has to cover roads, housing and your first shop.
- 2Lay a road first
Every building needs to sit within about 4 studs of a road to activate. Plan one main street before placing anything else.
- 3Place the free utilities
Your first water tower and first wind turbine cost nothing — put them by the road. Water and power only reach buildings through direct connection, and energy lines can't pass through water buildings, so keep the networks separate.
- 4Add houses, then a shop
Houses bring residents; shops pay them. Once people move in, money pays out automatically every 30 seconds.
- 5Claim the other freebies
Your first barracks and first research office are also free — place them early so military and tech unlock without eating your budget.
The building families
Housing
Grows your population — workers for your economy and recruits for your army both come from residents.
Roads
The activation requirement for nearly everything. Leave space for future connections when laying routes.
Shops & farms
Your income and food production. Shops pay out per cycle once staffed.
Factories
Industrial output that feeds the economy and materials like steel for heavier construction.
Power & water
Turbines and towers keep buildings running — an unpowered building sits dead on the map.
Military & research
Barracks raise troops; the research office unlocks upgrades. This is the "conquer" half — expansion onto rivals' plots.
Mistakes that stall a new nation
- ●Building before utilities
A house or shop placed without road, power and water simply never turns on — it's wasted cash until you connect it.
- ●Spending the $2,500 at once
The opening budget is tight. Roads → free utilities → homes → shop, in that order.
- ●Mixing the water and power networks
Energy can't route through water infrastructure; run them as separate grids from the start.
- ●Skipping research
The free research office is easy to ignore early — but unlocks gate the stronger buildings and units.
FAQ
Are there any Build and Conquer codes?
None released as of late October 2026 — the beta has no confirmed code redemption at all. Watch the official Roblox game page around the November 1-8 Halloween event.
Why won't my buildings activate?
They need three connections: within ~4 studs of a road, plus linked power and water. Missing any one of them leaves the building dead.
How do I make money faster?
More residents plus more shops. Population drives everything, so expand housing along existing roads before building outwards.
Is it the same as Empire City: Build and Conquer?
No — that's a separate mobile app. This is the Roblox experience by The Slop Company, with ~6 million visits since its beta launch.