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Gating order that matters: most endgame weapons sit behind three items — the Rebreather (north coastal cave), the Shovel (west cave), and the Maintenance Keycard (found mid-game). Get those first and the whole weapon map opens up.

Fixed-location weapons

WeaponLocationRequires
PistolInflatable raft off the western coast (purple GPS icon) — a second one sits one floor above the katana in the southeast bunker—
MacheteDeflated raft on the northern beach, east of the rebreather cave—
SlingshotOn a burnt body on spikes, west side, outside the cave that leads to the shovel—
Stun BatonPile of skulls by a small waterfall — follow the river outside the rope-gun cave, west side—
Stun GunNorth coastal cave (same one as the rebreather) — right fork at the back, on a hanging corpse—
Compound BowSouthwest bunker (green GPS circle) — right through the first door, beside a body in the bathroomShovel
RevolverNortheast bunker (green GPS circle) — dig the mud patch by the surveying equipment, beside a bodyShovel
ShotgunNorthwest grave (purple GPS icon) — dig under the wooden crossShovel
CrossbowNorthwest cave (green GPS circle) — past the blue card reader, near a body between the plant shelvesMaintenance Keycard
Electric ChainsawWest bunker near the beach — through the gym and spa, up the dining-room stairs, right door before the nightclub, in the small theatreMaintenance Keycard
KatanaSoutheast bunker, second floor — second room on the rightMaintenance Keycard
GuitarSame west bunker as the chainsaw — on the bar left of the nightclub dance floorMaintenance Keycard
PutterSame southeast bunker as the katana — second door on the right after the cutsceneMaintenance Keycard
RifleGolden Armor cave — off the main path, on a soldier hanging from the cave roofRebreather
Plus what you start with and find: the Tactical Axe and Utility Knife are with you from the crash site; the Cross, grenades and crafted gear fill out the remaining slots.

Crafted weapons

WeaponRecipe
Crafted Bow1 Duct Tape + 1 Rope + 2 Sticks
Crafted Club1 Rope + 1 Skull + 1 Stick
Crafted Spear1 Duct Tape + 2 Sticks + 1 Utility Knife

Upgrade weapons with Solafite

  1. 1
    Build the furnace

    Recipe sits in a west-map cave — break the wooden boards on the left at the T-junction. It costs 11 sticks, 4 golf-cart batteries, 7 stones, 3 cables and 3 turtle shells.

  2. 2
    Load weapon + Solafite

    Place the weapon in the furnace, add 6 Solafite, hit Start at the batteries.

  3. 3
    Defend the melt

    The sparks pull mutants for the whole melt — roughly 4–8 minutes depending on the weapon. Hold a defensible position with ammo and traps ready.

Best five to prioritize

1. Katana

Fastest melee in the game — severs limbs and heads quickly, and it's the top weapon once Solafite-upgraded.

2. Shotgun

The best firearm — buckshot or slugs, huge stopping power. Dig it out of the northwest grave as soon as you have the shovel.

3. Revolver

Shares 9mm with the pistol but hits harder — efficient ammo economy against mutants.

4. Pistol

Your first firearm, minutes from the coast raft — attachments turn it into a solid all-rounder.

5. Firefighter's Axe

Slow swing but top-tier melee damage and blocking — doubles as a tree chopper.

FAQ

How many weapons are in Sons of the Forest?

28 in total — 14 at fixed island locations, 6 craftable, your two starting blades, and pickups like the putter, guitar, cross and grenades.

What do I need before hunting weapons?

Rebreather, Shovel and Maintenance Keycard cover nearly every gated weapon. Craft the basic spear and bow for the early caves.

Best early weapon?

The pistol on the coast raft — free, close to spawn, and it carries you until the shovel opens the shotgun grave.

Does the katana need a keycard?

Yes — it sits on the second floor of the southeast bunker behind the Maintenance Keycard door.