Today's drive is live Free to play - the game loads when you tap Play
Two-Minute Drill - daily play-calling game

How a drive works

Each spot is a real late-game situation — the same one for every player that day.

Take the huddle

You inherit a real NFL ending: score, clock, down and distance, field position and both teams' timeouts, from the 2023-2025 seasons.

Call every snap

Run, pass, RPO or trick - 27 play calls in total, from inside runs to deep shots and a flea-flicker. On passes you can adjust a receiver's route and pick the target.

Manage the clock

Hurry up, huddle or milk the play clock. Spikes, kneel-downs, timeouts, field goals and onside kicks appear when they matter.

Get graded

Every call is compared to the best option by win probability. Finish the drive for a percentile score against simulated NFL play-callers.

How calls are graded

A good call that didn't work is still a good call - grading is on decision quality, not just results.

GradeMeaning
GreenBest call, or within half a point of win chance of it
YellowClose - a defensible alternative
OrangeCostly - you gave up real win probability
RedA big miss - the kind of call that gets a coordinator fired
The score breakdown: your day ends with a percentile vs. simulated NFL play-callers - it's mostly your calls, though a win lifts the same calls by roughly 15-20 points. Scoring 90+ takes genuinely sharp calls. You also get your rank among everyone who played and the NFL head coach your calls look most like.

Game modes

ModeWhat it isCost
DailyOne real drive a day, identical for every player - the mode built for streaks and sharingFree
SurvivorRandom real fourth quarters back to back; win to continue, one loss ends the runFree
Pro / Historic drivesFamous endings and extra practice spots beyond the free rotation$4.99 one-time

Tips that actually raise your grade

Call for the scoreboard, not the highlight

Down 4 with 30 seconds left, a field goal is a red grade no matter how safe it feels - you need the touchdown. Check what score you need before anything else.

Spend timeouts like they're gone

Holding a timeout "just in case" while the clock bleeds is the most common costly mistake. The grader prices the seconds you lose.

Sidelines beat the middle late

Out-of-bounds stops the clock inside two minutes. When you're trailing, route choices that work the boundary are usually graded best.

Protecting a lead? Make them use it all

In run-it-out spots, forcing the opponent to burn timeouts is itself worth win probability - conservative calls grade green there, aggressive ones grade red.