Core problem: each loop starts with only 4 energy charges. Opening doors, especially ones you already opened last loop, using the kitchen and lounge floor-flip system, and some puzzle interactions each cost a charge. When you hit zero the path to the arcade machine opens and you have to reset. The goal is not to survive longer, it is to spend those 4 charges on new information and new solved puzzles so the next loop starts cheaper. K9 stores puzzle solutions and logs so you do not re-solve the same thing. Physical items generally do not carry over.

1How a Loop Actually Works

This is a planning resource, closer to Blue Prince steps than an Outer Wilds clock. Treat the loop as an energy budget, not a death timer.

2Actionable Loop Plan

3When to Reset Early vs Squeeze the Last Charge

Reset early if
You just locked a solution into K9 and the remaining charges would only re-open known doors. You found a code or keycard use that only helps next loop. You are lost and burning charges on pixel-hunting.
Squeeze the last charge if
One more door or puzzle will permanently reduce future cost: new route, logged solution, extra energy if you find it. Steam and Discord chatter said the full game has at least one extra charge available. Treat that as a later-loop goal, not something to assume in the first hours.

4Key Decision Points

Door already opened last loop
Avoid unless the room has a new logged puzzle. Re-opening is a wasted charge.
Kitchen or lounge flip
Flip once, do all floors you need in that action. Multiple floors still cost 1 charge.
Found a battery or extra power item
Note location, reset if you cannot slot it this loop. Items usually do not persist. Knowledge does.
Puzzle half-solved
Finish it this loop if it costs 1 charge. K9 makes the next loop cheaper.

Video Walkthroughs

Demo playthrough focused on the 4-charge loop and arcade reset

Longer demo session showing reset after power runs out and using logged data next loop

Common Mistakes

Bottom line: spend charges on new information, bank solutions in K9, reset at the arcade when the remaining charges would only re-open known doors. The loop is a budget, not a timer.