Project PITT Maw Combo x100 x200 High Score
Get MORE (x100) and EXTRA (x200) by feeding The Maw in one combo window. The method that actually works is stockpile, then dump. Here is the box chain, fan lane, magnet dump, and the mistakes that kill the combo.
Players keep failing the same way: products dribble in with gaps, the combo dies, and money stays bad. The multiplier only climbs if many products enter The Maw close together. A trickle of ducks from the Automater is income. A pile (or a box chain) is the achievement.
1x100 (MORE!)
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1
Stop feeding one-by-one
Leave the Automater running and let products collect on the floor, in a corner, or in boxes. Early players on the itch demo did this with 4 small boxes filled with ducks, then dumped the boxes back-to-back.
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2
Contain the pile
Use panels as walls so the pile does not roll away. Sticky tools only keep panels from falling. They do not fix a leaky lane.
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3
Dump the pile into The Maw before the timer drops
Broom sweep works early. Golf club pocket shots work while automation is still weak. Goal is about 100 items entering with almost no gaps.
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4
If you already have a fan lane, point the Automater output into a short chute aimed at The Maw
Do not stand in front of the output. That blocks the stream and kills the combo.
2x200 (EXTRA!)
Same idea, bigger burst.
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1
Upgrade spawn rate first, then dump again
A slightly faster line plus a bigger pile is what players use once x100 is done.
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2
Magnet dump (the mid and late method people actually use)
Let a mountain of products build in a contained area. Stack magnets, grab the pile, walk it to The Maw, drop it all at once. Demo players also flattened ducks in a press so one magnet holds more, then dropped the stack.
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3
Keep a thin stream running if you have chain upgrades
A few items still falling in can bridge the gap while the big pile is landing, so the combo does not reset mid-dump.
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4
Clear clogs before the dump
A jam hides the first failure point. Pause the source, clear the pile, watch one item, then restart.
3Decision Points
| Situation | Do this | Don't do this |
|---|---|---|
| Early game, no magnets | Fill boxes or broom a floor pile | Chase every duck by hand |
| Automater unlocked | Fan plus panel chute into The Maw | Point the fan the wrong way or overshoot |
| x100 done, x200 failing | Bigger pile or magnet dump | Just buy more fans on a leaky lane |
| Combo keeps dropping | Shorten gaps, dump as a batch | Speed up production while items miss the hole |
| Products fly past The Maw | Weaker last fan plus wider panel catch | Add more force |
| Products stop short | Fix the first dead spot (friction or corner) | Add fans everywhere |
Fight Demonstration
Common Mistakes to Avoid
- Feeding singles to be safe. One burst beats a trickle.
- Standing in the Automater output. That blocks the stream and kills the combo.
- Overpowered last fan so ducks skip The Maw. Use a weaker last fan plus a wider panel catch.
- Magnet used to fix a bad corner instead of gathering a pile. More magnets on a broken lane is a meme for a reason.
- Dumping so many loose items that the game lags and the combo window dies. Save that chaos for later MEGA or loose-item achievements.
- Ignoring leaks out of the funnel. If items escape, the count never hits 100 or 200 in time.