Palworld OCG Mulligan Guide
The mulligan is your only chance to fix a bad opening hand before the game starts. Palworld's TCG is fast and aggressive from turn 1 - getting this right matters more than in most card games.
Step-by-Step Mulligan Process
Decide who goes first
Settle this before any cards are drawn - typically rock-paper-scissors. Going first or second affects your soul setup and first-turn options but the mulligan process is identical for both players.
Shuffle your main deck thoroughly and draw 5
Both players shuffle and draw their opening 5-card hands simultaneously. Don't look at your hand until both players are ready.
Evaluate your hand immediately
Look for these three things in order:
- At least 1-2 low-cost Pals (1-2 soul cost) for early plays - without these you lose tempo immediately
- A mix of card types - Pals for attacking and blocking, plus at least one Structure, Gear, or Event for synergy
- No all-high-cost hand - if every card costs 3+ souls, this hand cannot function in the early turns
Mulligan if the hand is unplayable
Put all 5 cards back into your main deck. Shuffle thoroughly - clumped draws after a bad shuffle are a real problem and community players consistently flag this as the most overlooked step. Then draw a fresh 5.
Keep your hand and proceed to soul setup
Once both players have decided on their opening hand (keep or after mulligan), set up souls: place 2 souls face-up in your soul area. The second player starts with 1 extra soul to compensate for going second. The first player also skips certain phases on turn 1 per the rules.
Keep vs. Mulligan: Practical Examples
Apply this reasoning to your deck's specific curve. These examples are based on the community consensus for aggressive low-curve decks.
Key Decision Points
Mulligan Rules at a Glance
Common Mistakes to Avoid
- Treating this like MTG or Yu-Gi-Oh partial mulligans - you must return the entire hand, no bottoming cards, no drawing fewer than 5
- Poor shuffling after returning cards to the deck - clumped draws are a real problem and often result in hitting the same high-cost cards again
- Mulliganing a decent but imperfect hand hoping for better - variance exists and you cannot mulligan again
- Forgetting that mulligan happens before soul setup - some players try to set souls first then evaluate their hand, which is wrong
- Ignoring Lucky Pal defensive triggers when evaluating hands - a hand with defensive capability can buy you turns to draw into your curve
Video Tutorials
Official Palworld OCG tutorial - covers setup and mulligan process directly:
Step-by-step visual tutorial with clear mulligan example: