Mewgenics Cat Breeding Classes Fighter Tank Mage
Breed cats whose raw base stats already match Fighter, Tank, or Mage so the collar bonuses stack instead of fighting the penalties. Kittens only inherit base stats, not the inflated numbers after a collar. Here is how to farm the right 7s and match the collar.
Core problem: Collars change stats and ability pools at the start of a run, but kittens only inherit base stats, the 3 to 7 numbers before any collar, mutation, or level-up. A 4 Strength kitten given a Fighter collar stays mediocre. A 7 Strength kitten becomes a problem. Farm high base stats first, then slap the matching collar on the kitten that already has the right numbers.
1The Three Classes and What They Want
2Get Usable Fighter, Tank, and Mage Kittens
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1
Donate early kittens to Tink until you can see base stats, sexuality, libido, and inbreeding
Without that screen you are guessing. Base stats are the raw 3 to 7 numbers before any collar or level-up.
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2
Make one dedicated breeding room
Prioritize Stimulation, which biases inheritance toward the higher parent stat, and enough Comfort that they actually mate instead of fight. Keep the room at 2 to 4 cats. Extra cats drop Comfort.
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3
Park your current best adults there, looking only at their base numbers
Ideal starters: one cat with 7 Strength for Fighter, one with 7 Constitution for Tank, one with 7 Intelligence or Charisma for Mage.
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4
End the day and check kittens immediately when they appear
Keep any kitten that inherited a 7 in the stat you wanted. Move it to the breeding room as the new stud and bring in a fresh stray that has a 7 in a different missing stat.
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5
Repeat across several generations of stray plus stud pairings
It takes several generations to stack multiple 7s. High Stimulation speeds this up, roughly a 5 in 9 chance to take the better parent number at 25 Stimulation.
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6
Send the kitten with the right 7s on a run with the matching collar
7+ Strength and decent Speed for Fighter. 7+ Constitution for Tank. 7+ Intelligence or Charisma for Mage. The collar bonuses now stack on an already-high base instead of a 3 or 4.
3Key Decisions
| Choice | What players do |
|---|---|
| Which collar on this kitten? | Match the highest relevant base stat. Enhance what they are already good at. A high-CON cat wasted on Mage just eats the Mage's CON penalty. |
| Keep or cull? | Plus 1 per desirable high stat or useful mutation, minus 1 per bad trait, minus 3 for crippling defects like confusion or immobile. Anything below your cutoff goes to Tink or the pit. Raise the cutoff as the colony improves. |
| Inbreeding vs new blood? | One generation of close breeding can lock a 7, then immediately out-cross with an unrelated stray. Continued inbreeding stacks defects. |
| Team composition early? | Many default to Fighter plus Tank because they feel safe. Later they drop the dedicated Tank once they have 6 to 7 CON cats of any class. Mage stays useful for groups and elemental tiles. |
Common Mistakes to Avoid
- Breeding the modified stats you see after a collar instead of the raw base numbers. Only bases pass on. Read the base stat screen, not the inflated one.
- Leaving parents and kittens in the same room. That produces an instant inbred next generation. Separate them.
- Overfilling the breeding room so Comfort crashes and they stop mating. Keep it at 2 to 4 cats.
- Sending every high-stat kitten out immediately instead of keeping the best as studs. The best kittens breed the next generation. Keep them home.
- Ignoring Stimulation furniture. Without it inheritance is closer to a coin flip. Stimulation biases toward the higher parent stat.
- Putting a high-CON cat on Mage. It eats the Mage's CON penalty for no gain. Match the collar to the stat, not the other way around.