Counter-Battery Fire: How to Stop the CBT Timer
The Counter-Battery Timer (CBT) starts the moment your first shell lands. Nothing resets it to zero, but destroying enemy artillery, FDCs, and using Emergency Move can pause or extend it long enough to finish the mission.
The core problem
What the CBT actually does
The three levers
How to affect the timer
Each enemy artillery unit destroyed adds 30 seconds. Kill all of them in a normal mission and the timer stops permanently.
Fire Direction Centers fully pause the timer until your next shell lands. Typically 3 FDCs in Challenge mode - treat each as a limited pause button.
Bought at the requisition station (~35 points). Instantly relocates the Nest, adds 120 seconds, and pauses until you fire again. You must re-locate your new position afterward.
Step by step
The recommended timer-control workflow
Key decisions
When to spend each lever
FDC timing
Use early only if the clock is already critical. Best used after a multi-kill salvo so the pause covers your next prep window. Once the last FDC is gone you have no more free pauses.
Emergency Move
Only when out of FDCs and the clock is low. It is expensive (~35 points) and forces you to re-locate yourself. Save it as the final safety net.
Scout method
Forward observers are preferred by high-score Challenge players - cheaper and more reliable volume of intel. Recon planes cover area but cost more and can miss.
Ammo and charge
Higher powder charges reduce elevation time (faster cycle) at the cost of more resources. Group HE or HCHE for multi-kills on clustered targets.
Avoid these