Invincible VS: The Immortal DLC Fighter Build Guide
The Immortal is a new aggressive striker joining Invincible VS Season 1 as DLC. Learn how to position him in your 3v3 team, use his pressure and closing tools, time his Install Super, and leverage his unique once-per-match Revive for comeback wins.
The Immortal is a new aggressive striker and melee brawler in Invincible VS, a 3v3 tag fighter. Players want to maximize his pressure tools, multi-angle attacks, Install Super for speed and combo extensions, and his unique once-per-match Revive (berserk state on return) to dominate matches without getting outzoned or punished during tag switches. This guide synthesizes community discussion and kit analysis for immediate post-release use.
Build Steps
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Position Him as Anchor or Mid in Your 3v3 TeamPut The Immortal in a slot where he can come in hot after a point character creates openings. His striker style excels at closing gaps and overwhelming once he is in. Tag synergy lets you use Revive as a comeback tool without losing the round immediately.
- Anchor (slot 3): Save him for last-stand Revive comebacks. Best if your first two characters can chip and create openings.
- Mid (slot 2): Frequent tags and pressure resets. Best if you want constant aggression throughout the match.
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Focus on Relentless Pressure and Closing DistanceUse his explosive multi-angle normals and specials to storm in. Prioritize moves that attack from different heights and angles to mix up blockers. Build toward his Install Super quickly, then activate it to boost speed and extend combos. His kit punishes hesitation, so maintain pressure once you close the gap.
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Save and Time the Revive AbilityRevive is a once-per-match resource. Do not burn it early. Use it after a big punish or when tagged out at low health to return in berserk mode for a momentum swing. Practice the berserk follow-ups in training mode so you can execute them under pressure.
- Best timing: After being tagged out low-health, or when the opponent has burned their resources.
- Berserk state: Returns with enhanced stats. Use this window for maximum aggression.
- Practice: Lab the berserk combo routes so you do not waste the return window fumbling inputs.
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Lab Tag-Ins, Assists, and Switch PressureIn training mode, test calling assists during his approach strings and safe tag-outs. Build short, high-damage confirm combos into supers. 3v3 tag rewards smart switches, and his pressure style shines when supported by assists that cover his approach angles.
Team Compositions
Zoners and projectile users cover The Immortal's approach with assists. Call projectiles during his dash-ins to force the opponent to block high while he closes from low angles. Flex pick rounds out the team based on matchup needs.
Two rushdown characters create raw pressure chains. Omni-Man or Battle Beast opens with aggression, then tags to The Immortal for continued pressure. The opponent never gets breathing room. Risky against strong zoners but devastating against defensive teams.
Key Decision Points
- Aggressive vs. patient play: Go all-in on rushdown if the opponent has weak defense or anti-airs. Play more measured (bait and punish) against strong zoners. Use any absorption or counter tools in his kit to close distance safely against projectile-heavy teams.
- Team slotting: Anchor for last-stand Revive comebacks, or mid for frequent tags and pressure resets. Test both post-release to see which fits your playstyle and team composition better.
- Resource management: Prioritize Boost and Install gauge for the speed boost over random supers. The Install Super extends combos and increases pressure, which is more valuable than raw damage supers in most matchups.
Common Mistakes to Avoid
- Overextending without tag safety. Rushing in without a tag-out plan gets you killed before Revive can trigger. Always have an escape route or tag plan before committing to pressure.
- Ignoring neutral and approach tools. The Immortal needs to close distance. Do not mash buttons from far range. Use his movement tools and assists to get in, then start pressure.
- Wasting Revive too early. Revive is a once-per-match resource. Using it early in the round wastes the comeback potential. Save it for when you are actually out or in a clutch situation.
- Poor team synergy. Solo rushing without assists leaves him vulnerable to counters. Coordinate with your team's assist calls and tag timing to maximize his pressure windows.