Granblue Fantasy: Relink · Endless Ragnarok
New Sigils Build Guide for Endless Ragnarok
How to build optimally for Endless Ragnarok endgame content - Damage Cap priority, new Echo sigils, slot economy, and where to farm the materials.
Content: Chaos difficulty / new raids
Priority: Damage Cap to 65 first
New sigils: Berserker Echo, Spartan Echo
Core Goal
Players entering Endless Ragnarok need optimized sigil builds to hit damage caps consistently, survive one-shots in new Chaos content, and take advantage of new Echo sigils for supplementary damage past caps. The challenge is slot economy - fitting offense, new sigils, and enough utility to not die.
Step 1 - Lock in Foundational Setup First
Before touching new sigils, get these foundations in place or your Echo slots will be wasted:
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1Weapon: Terminus or Ascension at level 150 - These unlock passive bonuses that are required for competitive damage. Level to 150 before spending resources on sigil upgrades.
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2Crit setup via Wrightstone - Equip a Lv10 Vitality Wrightstone with Crit Rate substat, plus 20% Crit Rate Overmastery, plus one Crit Rate V+ sigil. This combination reaches ~100% crit rate and frees multiple sigil slots that would otherwise go to stacked crit sigils.
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3Max masteries for extra slots - Grind masteries to unlock additional sigil slots and stat bonuses before farming expensive V+ sigils.
Step 2 - Core Damage Sigils (Priority Order)
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Core
4x Damage Cap V+ - Farm these heavily to reach the 65 cap. This is the single highest-priority sigil category. Every slot spent here has outsized returns until you hit 65.
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Core
War Elemental - Free 1.2x damage multiplier. Farm via Behemoth quest or trades at Siero's. No build should omit this.
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Core
2-3x Supplementary Damage V - Extra damage past damage cap. Very high priority once cap is reached. Stack 2-3 copies for consistent post-cap value.
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Core
Tyranny V+ or Stamina V+ - Large ATK multipliers. Tyranny trades HP for power - pair it with healing and defense utility. Use Stamina instead if running HP-threshold weapons or fragile characters.
Step 3 - New Endless Ragnarok Sigils
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New
Berserker Echo (+) - Supplementary damage scaling with ATK thresholds. Widely recommended for endgame DPS builds. Farm from boss rushes including Zathmus Volunteers.
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New
Spartan Echo (+) - HP-threshold version of Berserker Echo. Strong alternative or pairing for Terminus weapon users or survivability-focused builds. Farm from Pageant of Might and Magic.
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New
Alpha+ / Beta+ / Gamma+ (new tier) - Upgraded versions covering normal attacks, skills, or general cap boosts plus SBA utilities. Acquire via new DLC materials (Tears of the Apocalypse, Dark Residue) from Lucilius and Final Vision quests at Siero's shop.
Slot Efficiency Tip
Use V+ sigils with complementary subrolls to double up. For example: Damage Cap V+ with Potion Hoarder subroll covers two slots in one. Character Awakening sigils and double character sigils on a single slot also free space. Target orange sigils for subroll farming.
Step 4 - Utility Slots (Remaining 2-4 Slots)
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Utility
Potion Hoarder V - More healing item uses per quest. Essential for Chaos content where one-shots are common.
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Utility
Improved Dodge - Extended invincibility frames on dodge. Reduces reliance on pure tanking for survivability in new boss patterns.
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Utility
Stout Heart / Steel Nerves / Aegis - Damage reduction and knockback resist. Target 80%+ DR for raids. Guts or Auto Revive as budget alternatives.
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Utility
Quick Cooldown / Cascade / Uplift - Cooldown reduction for skill-heavy characters. Add Linked Together if running a chain burst or SBA team composition.
Key Decision Points
Berserker vs Spartan Echo
Berserker Echo for high-ATK standard builds. Spartan Echo for HP-threshold weapons or builds where you cannot maintain high HP safely. Test both in practice once obtained.
Tyranny vs Stamina
Tyranny is stronger raw damage but requires healing support to keep HP up. Use Stamina if you are dying frequently with Tyranny or if running new Chaos content solo.
Damage Cap Priority
Do not skip toward Echo sigils before hitting cap 65. Supplementary Damage only activates past cap, so you need cap first or the sigil does nothing useful.
Master Traits Allocation
After locking in weapon and sigils, allocate Master Trait points: damage cap nodes first, then character-specific branches (healing for supports, tank nodes for survivability-critical content).
Common Mistakes to Avoid
- Chasing Echo sigils before reaching Damage Cap 65 - Echo supplementary damage only fires past the cap, so it contributes nothing until cap is hit.
- Stacking the same sigil color without using subrolls - wastes slots that could cover a second stat each.
- Skipping the Wrightstone crit setup - manually slotting crit sigils costs 2-3 slots that could go to damage cap or Echo.
- Ignoring defense for Chaos content - new bosses have attack patterns that one-shot glass cannon builds. 80%+ DR is needed for raids.
- Save-scumming for perfect V+ rolls instead of using reliable farm loops - Behemoth, Zathmus Volunteers, and Pageant of Might give consistent targeted drops. Time is better spent farming than reloading.
- Not equipping AI companions with similar sigil sets for solo farming - poorly equipped NPCs fail to contribute DPS and extend farm times significantly.