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The core problem: this is not a missing driver toggle. CPU spikes to 100% are what players link to hitches and hard freezes. Capping the frame rate reduces it - one tester still saw ~88% CPU on a 9800X3D at a 90 FPS cap. The Oct 5 patch added stability changes but mid-match freezes remain.

1The Fix Order That Actually Works

2Decision Points by Symptom

SymptomDo this
Stutter with high CPU, mid GPU usageCap FPS in-game, then RTSS a few frames under the cap. Lowering resolution alone will not fix this.
Low average FPS, GPU actually busyDLSS/FSR Performance first, then cut RT/GI/reflections before touching textures.
Models stay PS1-level after a checkpointVerify SSD install and that the checkpoint load was not abnormally long. DDU + driver reinstall did not fix it for players who tried.
Wanting frame generationOnly after the base rate is already steady. Players who enabled it on an unstable base said it looked worse, not smoother.

Video Walkthroughs

Settings walkthrough matching the steps above: Windows capture, GPU control panel, in-game caps and upscaling.
Hardware scaling on a lower-end CPU - shows the settings players are actually changing. Neither video claims to remove the CPU saturation.

Common Mistakes