Dragon Ball Legends ToP Season 135 Team Guide

Build the optimal 6-unit team for Tournament of Power Season 135. Boost priorities, route planning, color management, team composition with F2P replacements, and common mistakes to avoid.

ToP Season 135 Dragon Ball Legends Team Building Battle Score

What This Guide Solves

In ToP Season 135, you need to maximize Battle Score for high rankings and rewards by building a 6-unit team that handles the specific route, enemy colors, and boost system. The map requires careful color management in the top row to minimize damage and clear efficiently, while prioritizing high-boost units (especially Shallot and Giblet) for score multipliers.

Boost Priorities

Boosts drive your entire score. Take these in every fight.

  • 35% Shallot + Giblet - Shallot must be in Super Saiyan Blue or Super Saiyan God form for God Ki tag. Farm Giblet to high stars (easy 14 star from events in about 20 minutes).
  • 20% Pan or similar 20% boost unit. Still useful but lower priority than the 35% pair.
  • 10% God Ki / Vegeta Clan characters. Extra 10% base stats. Game Originals give 5% base stats. Prioritize God Ki and Vegeta Clan for better performance.
Avoid Tag-Switch Units

Tag-switch units mess up color planning. Do not use them in the top row, except the new Gohan and Trunks if you have them.

Optimal Route

Follow the community route for optimal color flow. Key branching decisions:

Decision PointDirectionWhy
After Fight 9Go RightSets up yellows in top row for fights 11-12 without triple yellow stacking
Fights 11-12Right pathNeeds yellows in top row, right path sets this up cleanly
End BossLeft optionYellow-friendly, better color match for final fight

Color Needs (Top Row Estimates)

ColorFights
Red3-4 (heavy early and mid)
Blue1-4
Yellow2-3
Purple1-2
Green0-2
Why This Route

Prevents back-to-back same-color fights (units take extra damage) and matches enemy colors and abilities for safer clears.

Team Composition

Core structure: Shallot (God Ki form) + high-star Giblet locked in every slot. Fill remaining colors to match route needs.

Core (Every Fight)
Shallot (SSB or SSG)
Must be transformed for God Ki tag. 35% boost.
Core (Every Fight)
Giblet (High Stars)
Farm to 14 star from events. Yellow priority. 35% boost.
Green
Zenkai SS Blue Vegeta
F2P: Event Vegeta farmed to 14 star
Red
God Vegeta (Xenoverse)
F2P: EX Vegeta 9 star+ or Game Original red
Yellow
Pan
F2P: Any Tier 3 yellow unit
Purple / Blue
Tier 3+ God Ki or Vegeta Clan
Any strong unit that fits tags for extra boost

Step-by-Step Team Building

  1. Lock Shallot and Giblet

    Place Shallot (transformed to SSB or SSG) and high-star Giblet in every slot. These two provide the 35% Battle Score boost.

  2. Fill Colors to Match Route

    Prioritize units that can sit in the top row without color-switching issues. Check the color needs table above and slot accordingly.

  3. Add New Units If Available

    If you have the new Gohan and Trunks, slot them in. They are strong and allowed (not considered tag-switch problem units).

  4. Use F2P Replacements Where Needed

    Green: Zenkai SS Blue Vegeta or event Vegeta. Red: God Vegeta or EX Vegeta at 9 star+. Yellow: Pan or any Tier 3 yellow. Purple and Blue: any strong Tier 3+ that fits God Ki or Vegeta Clan tags.

  5. Equip for Core Colors and Recovery

    Focus on equips that boost your core colors and provide key recovery for longer fights.

Key Decision Points

  • Have new units? Put them in every fight for max boost and performance.
  • Missing Shallot transform? Farm the right transformation immediately. It matters for the 15% boost tier.
  • Star levels: Prioritize 9 star+ on key units, especially Giblet, for survivability. Low stars mean failed clears on harder nodes.
  • Color rotation: Swap top row based on next fight preview to avoid damage penalties from same-color stacking.

Common Mistakes

  • Using color-switching or tag-switch units in the top row, which ruins color planning.
  • Ignoring route branching, which forces bad color stacks and extra damage taken.
  • Running low-star Giblet or Shallot, causing massive score loss and weaker clears.
  • Not rotating colors properly, so units melt in back-to-back same-color fights.
  • Skipping boost units entirely, creating a huge score deficit versus the leaderboard.

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