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Core problem: teams explode when they skip a handoff, invent gestures mid-timer, or let Blind act on a half-finished call. The chain that works: Blind reports what they feel - Mute hears it, looks it up, and gestures - Deaf reads the gesture and speaks one instruction - Blind repeats it, then acts. Do not run that loop backwards, and diagnose failures at Deaf first.

1Assign Roles Before the Timer

Orientation rule: "left" and "right" always mean Blind's left and right - never the camera of whoever is talking.

2Lock a Signal List Before Start

MeaningWhat Mute Does
Yes / goNod or thumbs up
No / wrongHead shake or thumbs down
Wait / holdBoth hands up or "stop" emote
Repeat thatWave / swirl
Numbers 1-10Number wheel / fingers
ZeroAgree a dedicated swirl or 10-fingers before the bomb - the wheel has no 0
Left / right1 finger = left, 2 = right (Blind's left/right only - pick one and never mix)
Unclear / cannot answerA unique "X" sign that is not the same as "no"
Extra tools: throwable items (red dynamite for red, etc.) and head tilts work - but only if you lock them in the lobby. Inventing a new sign mid-module is how teams die.

3Run One Module at a Time, in This Order

If anyone is unsure, the whole team stops. Blind holds still, Mute re-signals, Deaf re-says the line. Guessing is a strike.

Decision Points

QuestionAnswer
Should Blind cut because it "feels right"?No. Blind never acts on a partial sentence.
Should Mute mime a whole paragraph?No. Shrink the answer: yes/no, a number, a position, one color at a time. If Deaf has to decode charades, the timer wins.
Should Deaf watch the bomb or Mute?Both, glance-swapping. If you lose the gesture, say "pausing - incomplete" and make Mute repeat. Blind waits in place until Deaf looks back - Deaf cannot hear a redo request.
External voice chat to bypass the limits?Community play is built around the in-game limits (emote wheel, number wheel, body language, thrown items). External voice breaks the intended chain and usually leaves Deaf more lost.
Module shortcuts: on Monkey/Simon Says the color positions on the diamond stay fixed - Mute can map direction to color from a note instead of waiting for Deaf each stage. On Switches (they start down), Mute only signals which numbered switches are up, then nods to confirm.

Common Mistakes

Where the chain snaps: Mute to Deaf - gesture misread or Deaf talks too early (fix: Mute repeats, Deaf holds Blind). Deaf to Blind - Blind acts before "Confirmed" or the module state changed (fix: Blind freezes, Deaf re-confirms after looking at the bomb again).

Play Sessions Showing the Loop

If your squad only does one thing: lock yes / no / wait / numbers / Blind's-left, then force the repeat-back before every irreversible input. That is what separates a first-bomb explosion from a defuse.